The Game Art & Design program starts right away with the skills you will need to be a video game artist. From the first week you will work in traditional media, as well as begin the process of mastering software such as ZBrush, 3DsMax, Photoshop and others. Below are some samples from the Fall 2014 semester.
Students work with the Autodesk Entertainment Creation Suite (3ds Max and Maya) to learn the specifics of modelling for game engines involves creating efficient topology. Environment as well as character design is explored. Fundamental like anatomy and perspective, layout are covered in the first semester as well.