On April 3, 2013 the Design Exchange hosted the annual Level Up game student showcase. Students from 12 colleges and universities in the Toronto area showed their games to peers and industry, the event expected over 600 attendees! Graduates from Centennial College’s Game Art & Design program displayed their demo reels and current students attended …
Marv Wolfman, Warren Spector – Epic Mickey 2
On a grey damp afternoon (October 18th) Centennial’s Game Art & Design students made their way to the the edge of Lake Ontario to Corus Quay for Digifest’s Warren Spector and Marv Wolfman Disney Epic Mickey 2 keynote talk. The panel discussion lasted for just over an hour, and was informal and engaging with anecdotes …
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Corn Roast 2012
On a beautiful September day over 500 cobs of corn were roasted by faculty and served to the students of the Center for Creative Communications. Digital Animation and Game Art & Design Co-ordinator Philip Krueger organized the second annual student appreciation corn roast at the Center. Students from all programs on the campus enjoyed the …
Aw’ Shucks! ~ Fall Corn Roast
Aw, shucks, it’s true, we’re really, really glad you’re here! We thought it was time to get everyone together to have some fun! On Wednesday, September 21st from 11:30 a.m. to 1:30 p.m. the Centre for Creative Communications held a “welcome back” corn roast in the courtyard for all new and returning students. Eveyone enjoyed …
Game Jam!
On the Labor Day weekend, Centennial College’s Game Art and Design program hosted the first ever Full Circle CS Game Jam. It was a three day meeting of graduating and incoming Centennial students as well as professionals from the game and animation industry and game enthusiasts. The purpose of the weekend was to collaborate to brainstorm, conceptualize, design and ultimately produce a game within the time allotted. The energy was great and every night was a late night. We gave ourselves a time limit to finish brainstorming and conceptualization on the first night, the second day we spent creating all our game assets. Which was a very ambitious 20 something characters (not including props and effects) spanning 3 levels. Many of the characters required animation, fortunately we had a few experienced animators involved. So once all that was done, the final day was spent tying up loose ends and putting the elements into the engine. The game didn’t quite get completely finished, but we did get to see it in action at the end.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Going forward, the game will be tweaked some more and eventually released as a free app on the iPhone/iPad marketplace.
The main question we got from everyone involved was…When is the next one!? Hopefully soon!
Thanks to everyone involved and thanks to Mike, the creator of Engine001, for allowing us to use his engine and lending his expertise throughout the process, Gavin and Tony for organizing the event and Centennial for allowing us to use the space and equipment.
By Gavin Ball