Below is a gallery of zBrush sculpts done by third semester students in the Game Art & Design Program. Below are final renders of the same sculpts.
Anatomy Maquettes
The Game Art & Design students study human anatomy in first semester course Anatomy & Construction. Beginning with the correct modeling of the human skeleton, the students then built up half of the figure with and muscles. The final assignment was to incorporate realistic anatomy in the bust of a fantasy character.