Anatomy Maquettes

The Game Art & Design students study human anatomy in first semester course Anatomy & Construction.  Beginning with the correct modeling of the human skeleton, the students then built up half of the figure with and muscles. The final assignment was to incorporate realistic anatomy in the bust of  a fantasy character.

Game Art & Design: perspective class

Students in the Game Art & Design program spend most of first semester on classical drawing skills. This semester is not a lesson in the basics, but in the application of these skills for developing concept art, character design and environment art.  Here is a sample of their work.