Guest Speaker: Mario Azzopardi
Today, September 26th, 2011, Mario Azzopardi gave an impassioned talk about his experience and perspective on the future of Gaming and the role of storytelling in digital media. An attentive audience of Game Art & Design and Digital Animation students listened, and spoke with Mario about his experiences in television and film production, and his …
Aw’ Shucks! ~ Fall Corn Roast
Aw, shucks, it’s true, we’re really, really glad you’re here! We thought it was time to get everyone together to have some fun! On Wednesday, September 21st from 11:30 a.m. to 1:30 p.m. the Centre for Creative Communications held a “welcome back” corn roast in the courtyard for all new and returning students. Eveyone enjoyed …
Game Art & Design: Second Semester work
Here is some great work from the Game Art & Design Program. This second semester work is from the Architectural Design I, Character Design I and Digital Painting I. It was created using a combination of 3DsMax, Maya, ZBrush and Photoshop. Great work guys!
Game Art & Design Demo Reels
Anatomy Maquettes
The Game Art & Design students study human anatomy in first semester course Anatomy & Construction. Beginning with the correct modeling of the human skeleton, the students then built up half of the figure with and muscles. The final assignment was to incorporate realistic anatomy in the bust of a fantasy character.
Game Art & Design: perspective class
Students in the Game Art & Design program spend most of first semester on classical drawing skills. This semester is not a lesson in the basics, but in the application of these skills for developing concept art, character design and environment art. Here is a sample of their work.