Drawing is more than a tool for rendering and capturing likenesses. It is a language, with its own syntax, grammar, and urgency. Learning to draw is about learning to see. In this way, it is a metaphor for all art activity. Whatever its form, drawing transforms perception and thought into image and teaches us how …
Guest Speaker: Mario Azzopardi
Today, September 26th, 2011, Mario Azzopardi gave an impassioned talk about his experience and perspective on the future of Gaming and the role of storytelling in digital media. An attentive audience of Game Art & Design and Digital Animation students listened, and spoke with Mario about his experiences in television and film production, and his …
Aw’ Shucks! ~ Fall Corn Roast
Aw, shucks, it’s true, we’re really, really glad you’re here! We thought it was time to get everyone together to have some fun! On Wednesday, September 21st from 11:30 a.m. to 1:30 p.m. the Centre for Creative Communications held a “welcome back” corn roast in the courtyard for all new and returning students. Eveyone enjoyed …
Game Jam!
On the Labor Day weekend, Centennial College’s Game Art and Design program hosted the first ever Full Circle CS Game Jam. It was a three day meeting of graduating and incoming Centennial students as well as professionals from the game and animation industry and game enthusiasts. The purpose of the weekend was to collaborate to brainstorm, conceptualize, design and ultimately produce a game within the time allotted. The energy was great and every night was a late night. We gave ourselves a time limit to finish brainstorming and conceptualization on the first night, the second day we spent creating all our game assets. Which was a very ambitious 20 something characters (not including props and effects) spanning 3 levels. Many of the characters required animation, fortunately we had a few experienced animators involved. So once all that was done, the final day was spent tying up loose ends and putting the elements into the engine. The game didn’t quite get completely finished, but we did get to see it in action at the end.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Going forward, the game will be tweaked some more and eventually released as a free app on the iPhone/iPad marketplace.
The main question we got from everyone involved was…When is the next one!? Hopefully soon!
Thanks to everyone involved and thanks to Mike, the creator of Engine001, for allowing us to use his engine and lending his expertise throughout the process, Gavin and Tony for organizing the event and Centennial for allowing us to use the space and equipment.
By Gavin Ball
Game Art & Design: Second Semester work
Here is some great work from the Game Art & Design Program. This second semester work is from the Architectural Design I, Character Design I and Digital Painting I. It was created using a combination of 3DsMax, Maya, ZBrush and Photoshop. Great work guys!
Game Art & Design Demo Reels
Game Art & Design: 3D Modeling & Texturing 1
Here are some awesome student projects from students in the first semester of the Game Art & Design program. The course is an introduction to Maya and 3DsMax in which students model and texture environment objects. Congratulations to Joel Singh, Marcus Payne, Shauna Lacoutte, Tanner Johnson, Yury Uvarov – great work!
Anatomy Maquettes
The Game Art & Design students study human anatomy in first semester course Anatomy & Construction. Beginning with the correct modeling of the human skeleton, the students then built up half of the figure with and muscles. The final assignment was to incorporate realistic anatomy in the bust of a fantasy character.
Game Art & Design: perspective class
Students in the Game Art & Design program spend most of first semester on classical drawing skills. This semester is not a lesson in the basics, but in the application of these skills for developing concept art, character design and environment art. Here is a sample of their work.
Motion Capture workshop
Last June, Centennial College’s Game Art & Design program and the Digital Animation programs had a motion capture workshop. The suit was worn, markers were placed, range of motion captured and then we were ready to rock! We used a 6 camera optical recognition system from Vicon. [vimeo http://vimeo.com/16733273] [vimeo http://vimeo.com/16733709] [vimeo http://vimeo.com/16733960] A special …